Shortha Runners
The racket reached Shortha. Cut off the runners moving cargo between the towns.
Requirements
Quest Prerequisites
Walkthrough
- Show the fence the wax seal'I asked around. The seal's a runner's mark. They hand off at the alley behind the Shortha southbank. Catch one alive if you can.'
- Cross to Shortha southbankA Shortha guard captain meets you at the dock, arms crossed. 'You're the one chasing the runners. We've lost two of our own to that crew this month.'
- Ambush the runner in the alleyHe bolts when he sees you. You catch his collar at the dead end. The lockbox jammed when he tried to drop it, so the seals are still intact.
- Set the sting at the warehouseGuard captain hands you a runner's coat and a fake slip. 'Walk in. Hand them this and watch who reads it.' The trap closes around six of them.
- Put down the muscleTheir muscle came up swinging. He's down. The runners scatter and the guard captain's people sweep up the rest.
- Bust the hideoutThe hideout has a forge, a fence's bench, and a map of three towns pinned to the wall. Redhelm is circled in red. There's a name under it you can't make out.
- Report back to the captain'Redhelm. The lieutenant works out of there. I can't send my people that far. You'll need to finish this yourself.'
Rewards
Experience
Items
[T2] Medium Combat Lamp × 2
Gold × 25,000
[T2] Silk × 20
Reroll Credits: 65