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Shortha Runners

The racket reached Shortha. Cut off the runners moving cargo between the towns.

Requirements

Quest Prerequisites

Walkthrough

  1. Show the fence the wax seal
    'I asked around. The seal's a runner's mark. They hand off at the alley behind the Shortha southbank. Catch one alive if you can.'
  2. Cross to Shortha southbank
    A Shortha guard captain meets you at the dock, arms crossed. 'You're the one chasing the runners. We've lost two of our own to that crew this month.'
  3. Ambush the runner in the alley
    He bolts when he sees you. You catch his collar at the dead end. The lockbox jammed when he tried to drop it, so the seals are still intact.
  4. Set the sting at the warehouse
    Guard captain hands you a runner's coat and a fake slip. 'Walk in. Hand them this and watch who reads it.' The trap closes around six of them.
  5. Put down the muscle
    Their muscle came up swinging. He's down. The runners scatter and the guard captain's people sweep up the rest.
  6. Bust the hideout
    The hideout has a forge, a fence's bench, and a map of three towns pinned to the wall. Redhelm is circled in red. There's a name under it you can't make out.
  7. Report back to the captain
    'Redhelm. The lieutenant works out of there. I can't send my people that far. You'll need to finish this yourself.'

Rewards

Experience

Items

Reroll Credits: 65