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The Nephew

The boy is tangled with the wrong crew in Redhelm. Get him out alive.

Requirements

Quest Prerequisites

Walkthrough

  1. Ask around Redhelm Bank
    The clerk recognizes the description without you finishing. 'The boy. He runs errands for a crew out of the western workshop. Don't tell him an aunt sent you. He won't come.'
  2. Buy his name from the stalls
    A spice trader sells you a name for ten gold and a promise. 'They use him because nobody looks at a boy carrying letters. They've used three before him. He's the fourth.'
  3. Find the forger's bench
    The back of the workshop has a writing table with the boy's letter half-copied in another hand. They were forging a Shortha guard pass. Whatever they're moving needs a captain's seal.
  4. Reach the crew's hideout
    The hideout door is bolted from inside. You hear the boy's voice arguing. He sounds scared and very proud. They're telling him tonight is his first real run.
  5. Put down the crew boss
    The boss came at the door with a hook in one hand and the boy by the collar in the other. He didn't get to use either. The boy is shaking but uncut.
  6. Walk the boy back to the bank
    He won't speak the whole way to the bank. The clerk takes one look at him and sends a runner south. 'Your aunt'll be at the southbank by morning. She'll want to see you on your feet.'

Rewards

Experience

Items

Reroll Credits: 60