The Nephew
The boy is tangled with the wrong crew in Redhelm. Get him out alive.
Requirements
Quest Prerequisites
Walkthrough
- Ask around Redhelm BankThe clerk recognizes the description without you finishing. 'The boy. He runs errands for a crew out of the western workshop. Don't tell him an aunt sent you. He won't come.'
- Buy his name from the stallsA spice trader sells you a name for ten gold and a promise. 'They use him because nobody looks at a boy carrying letters. They've used three before him. He's the fourth.'
- Find the forger's benchThe back of the workshop has a writing table with the boy's letter half-copied in another hand. They were forging a Shortha guard pass. Whatever they're moving needs a captain's seal.
- Reach the crew's hideoutThe hideout door is bolted from inside. You hear the boy's voice arguing. He sounds scared and very proud. They're telling him tonight is his first real run.
- Put down the crew bossThe boss came at the door with a hook in one hand and the boy by the collar in the other. He didn't get to use either. The boy is shaking but uncut.
- Walk the boy back to the bankHe won't speak the whole way to the bank. The clerk takes one look at him and sends a runner south. 'Your aunt'll be at the southbank by morning. She'll want to see you on your feet.'
Rewards
Experience
Items
[T3] Large Combat Lamp × 1
Gold × 40,000
Reroll Credits: 60